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Thursday, December 31, 2009

Need for Speed the story series

Need for Speed (NFS) is a series of racing video games published by Electronic Arts and developed by several studios including Canadian based company EA Black Box. It is the most successful racing video game series of all time, and one of the most successful overall. As of October 2009, over 100 million copies of games in the Need for Speed series have been sold.
The series was originally developed by the Canadian based company Distinctive Software, which became known as EA Canada. The series debuted with The Need for Speed in North America, Japan, and Europe in 1994. Initially, the series was exclusive to the fifth generation consoles and was featured in all of the seventh generation video game consoles by 2008. The games consist mainly of racing with various cars on various tracks, and to some extent, include police pursuits in races. In Japan, the series was released as Over Drivin. After the release of Need for Speed: High Stakes, it adopted the western name. Since Need for Speed: Underground, the series has integrated car body customization into gameplay. Currently, there are three games under development in the series.

Gameplay

The Need for Speed and its sequels are racing games, all of which employ the same fundamental rules and have similar mechanics. In each game, the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles, tracks, etc. Before playing each race, the player chooses a vehicle to race in and has the option of choosing the transmission of the vehicle, which includes automatic and manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via split screen, LAN or the internet.

Although the games share the same name, the tone and focus of the games has varied significantly, in one form or another. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all, some games have physics—that is, the way the software simulates a real car behavior—that are reminiscent of a real car, while other games have forgiving physics (i.e. going through some curves at top speed).

With the release of Need for Speed: Underground, the series shifted focus from the racing of exotic sports cars on scenic point-to-point tracks, evocative of open road racing to import/tuner subculture, and street racing in an urban setting. To-date, this theme has remained prevalent in all following games.

Most of the games in the franchise include police pursuits in some form or other. In the first game, the player races against the X-Man, the objective is to beat him without getting arrested. In some of the games featuring police pursuit, the player can play as either the felon or the cop; as a felon, the player must elude the police, or if playing as the cop, must pursue and capture the felon. Introduced in Need for Speed: Underground were the concepts of drifting and drafting, which are used in drift and drag racing, respectively. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, the player must defeat other racers by setting higher points than the other racers; these points are earned by the length and timing of the drift made by the player's vehicle.In drag races, the player uses a car set in manual transmission. The objective in this type of race is to follow an opposing car and mimic its performance to gain a boost in the player's speed. Like an ordinary street race, the player must finish first to win the race, though if the player crashes into an obstacle, the race ends.

The concept of car tuning evolved with each new game. In the earlier games in the series, it focused mainly on the mechanics of the car rather than the looks of it. Every game has some form of car tuning that can be set by toggling options on and off (i.e. ABS, or traction control), adjusting options (i.e. front downforce, rear downforce, brake bias, gear ratios) or upgrading parts (i.e. engine, gearbox). From Underground to the current game, customization of vehicles is based on the 2001 film The Fast and the Furious. The two categories in which the player can choose to modify his cars are visual and performance. The visual of the player's car becomes an important aspect in tournament/career mode after the release of Need for Speed: Underground 2. The way your car appears is measured by a visual rating out of ten possible points; the more visual points the player's car has, the more likely it is for the car to be featured in fictional automobile magazines. When a car has a high visual rating, the player is told that their vehicle is eligible to be on the cover of a magazine; thereafter, the player must drive to a specific location to take the photo of the vehicle.

Like all racing games, the Need for Speed series features an extensive list of cars that are available for the player to use. The vehicles included in the game are modeled and named after actual cars in real life. Cars in the franchise are divided into four categories, the exotic cars, the muscle cars, the tuners, and special vehicles. The exotic cars feature cars like the Lamborghini Murciélago and the SLR McLaren, the muscle cars refer to cars like the Mustang GT and the Chevrolet Corvette Z06, the tuners are cars like the Nissan Skyline and the Mitsubishi Eclipse. The special vehicle category refers to the police cars that are available for use in the game.

Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa among other settings.Beginning with Underground, the series has taken place in fictional metropolitan cities.The first game featured traffic on "head to head" game mode and on later games traffic can be toggled on and off at the options screen. Starting with Underground, traffic is a fixed obstacle added during a race.

The Need for Speed (1994)

The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation & SEGA Saturn (1996) following shortly afterwards. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. The first version featured chases by police cars which remained a popular theme throughout the series - the so-called Hot Pursuit editions (Need for Speed III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted, Need for Speed: Carbon and Need for Speed: Undercover) have sold better in the marketplace than intervening versions. The initial version also featured an obnoxious opponent who taunted the player if the computer won the race or the player is arrested (if the player is ticketed several times).

The first installment of the NFS was one of only two serious attempts by the series to provide a realistic simulation of car handling and physics without arcade elements (the other being Porsche Unleashed). Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video-clips highlighting the vehicles set to music.

Another version of the game, called The Need for Speed: Special Edition, is based on the 1995 PC release of the game, and was released only for PC CD-ROM in 1996 It featured support for DirectX 2 and TCP/IP networking, two new tracks, time of day variations for most tracks (morning, midday and evening), and various enhancements in the game engine.

The Need for Speed and its Special Edition are the only games in the series to support DOS, as subsequent releases for the PC only run on Microsoft Windows 95 or above.

Need for Speed II (1997)
Need for Speed II featured some of the rarest and most exotic vehicles ever available, including the Ford Indigo concept vehicle, and features country-themed tracks from North America, Europe, Asia and Australia. A new racing mode was also introduced in NFS II dubbed Knockout, where the last racers to finish laps will be eliminated until the only leading racer remains, and wins.

Forgoing the realism of the first Need for Speed, NFS II provided a more arcade-like gameplay style, while maintaining the intricately designed levels.[verification needed] In addition, track design was more open-ended; players could now "drive" off the asphalt, and even cut across fields to take advantage of shortcuts.

The PlayStation port of NFS II is the first PlayStation game to take advantage of not only the NeGcon controller, but both the Dual Analog and the DualShock controllers as well.

The special edition of NFS II, Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide, the then-burgeoning 3D graphics standard used in 3dfx's Voodoo and Voodoo 2 graphics cards.

Need for Speed III: Hot Pursuit (1998)
Need for Speed III: Hot Pursuit added Hot Pursuit mode, in which the player either attempted to outrun the police or be the cop, arresting speeders.

NFS III took advantage of the multimedia capabilities of the CD-ROM by featuring audio commentary, picture slideshows and music videos. This game also is the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities have sprung up to create more vehicles which would otherwise be unavailable to the game. The PC version is also the first game in Need for Speed series to support Direct 3D hardware 3D acceleration.



Need for Speed: High Stakes / Need For Speed Road Challenge (1999)
High Stakes (North American and Australian title), also known as Road Challenge (European and Brazilian title), was released in the summer of 1999.

High Stakes introduced several new types of gameplay: High Stakes, Getaway, Time Trap, and Career. High Stakes is a racing mode (within Career) in which the reward was the losing player's car. Getaway requires the player to outrun many pursuing police vehicles for a given time period. Time Trap is where the racer has to finish a certain amount of laps within the time limit, with police cars trying to slow them down. Career mode incorporates a monetary reward system that allows a player to purchase vehicles and performance upgrades while earning cash by racing in a chronological set of tournaments. Another innovation is the introduction of damage models. Vehicles which have been involved in accidents featured visibly crushed car bodies and suffered from performance penalties. After a race in Career mode, the player is given the option to purchase repairs. The mode also allows players, for the first time, to upgrade cars, although the feature simply consists of switching between three upgrade levels for each car.

The PlayStation version of the game, released some months before the PC version, features improved gameplay. Only all-new tracks were implemented without the additional rehashes from NFS III in the PC version. Additionally, the AI in the game was more advanced; the five AIs known as Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics (ie. Nemesis would hound the player until a slipup occurs, whilst Bullit exhibits a more aggressive style, occasionally ramming into the player's vehicle). Also, The Aston Martin DB7 was in the game at release while the PC version required that you would need to download it online to put it in the game. In the PlayStation version, the Mclaren F1 GTR was based on the 1997 Long Tail while the PC version was based on the original 95/96 version.

Need for Speed: Porsche Unleashed (2000)
Porsche Unleashed (North America and Latin America title), Porsche 2000 (European title) or simply Porsche (in Germany) is different from the previous versions because it featured only Porsches and featured a wealth of information regarding them. The vehicle handling is considered the most realistic in any NFS game, and there is an in-depth catalogue of different Porsche parts that span throughout the years. The player had to win races in the Evolution career mode to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches with various stunts and move on with his career. The game is also the first in the series since the first NFS game to not feature a split screen mode. In later years, it was released for the Game Boy Advance.

In terms of game construction, it is most often hailed as Need For Speed's best collaborated effort to bring forth one singular car brand and amplify and deepen the depth of knowledge both on history and motor functions. It features historical videos and many pictures of old photos of Porsche vehicles. The Evolution concept was a hit for many people, creating many new Porsche fans due to the game's high level of academia and depth of Porsche cars. The Factory Driver was also a different kind of unlocking, except to do with performing and excelling in certain slaloms, speed races, deliveries, etc.

Need for Speed: Hot Pursuit 2 (2002)
Need for Speed: Hot Pursuit 2 was the debut Need for Speed title from the newly formed EA Black Box (created after the purchase of Black Box Games in Vancouver), and the first Need For Speed for the sixth generation of consoles. Hot Pursuit 2 draws primarily from the gameplay and style of NFS III; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. Although the game allowed players to play as the police, the pursuit mode was drastically less realistic than preceding versions of NFS; players merely needed to "tap" a speeder a certain number of times to arrest them, as opposed to using actual police tactics such as the PIT maneuver to immobilize a speeding vehicle.

This was the first Need For Speed version since the start of the series that did not feature a true "in the driving seat" camera view, complete with steering wheel, dashboard etc. In some ways this can be considered to be the landmark in EA's move from realistic racing to arcade street racing. It is also the last game in the Need for Speed series for PC to feature the split-screen two player mode introduced in Need for Speed II.

For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 is also the first Need for Speed to forego an original instrumental rock/techno soundtrack in favor of songs sung by licensed song artists under the EA Trax label.

Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.

Need for Speed: Underground (2003)
Need for Speed: Underground supposed a shift from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits are now part of a single map, Olympic City, except for drifts. This game introduced three new play modes (Drag, Drift and Sprint) and tuning with more options than in the previous attempt, High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos, completely rebooting the franchise.

Most of the new elements in Underground have become defining marks of later installments in the Need for Speed series.

This was the first Need for Speed to require Hardware Texture and Lighting in Graphics Cards.

Need for Speed: Underground 2 (2004)
Need for Speed: Underground 2, the sequel to the commercial hit Need for Speed: Underground, was released on November 15, 2004. A demo of the game was placed as a "late" easter egg in finished copies of the EA Games and Criterion Games collaboration Burnout 3: Takedown, and completed versions of NFSU2 also have a demo of Burnout 3 in the game.

In Underground 2, the story continues, but there are new racing modes such as the Underground Racing League and Street X, new and more tuning options, as well as a new method of selecting races—just driving around the city (similar to Grand Theft Auto and Midnight Club II) and selecting race "beacons". Also included is an "outrun" mode where a player can challenge random opponents on the road and the race leader will attempt to distance themselves away from the opponent to defeat the opponent (similar to Tokyo Xtreme Racer). Underground 2 also introduces several SUVs, which could be customized as extensively as other Underground 2 vehicles and used to race against other SUV racers.

The customization features in the game was significantly expanded to modifications that have no actual effect on vehicle performance. The sound systems, for example, could be put in the trunk of cars, but served no purpose other than sheer flash. The game also features more extensive product placement for companies with no connection to auto racing, such as integrating the logo for Cingular Wireless, an American wireless communications company, into the game's messaging system and displaying it on-screen for much of the gameplay.

The performance and handling of the car is not only affected from "performance shops", but cosmetic modifications, like spoilers and hoods, also affect the downforce of the car.

Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. It is also the PSP equivalent of Need for Speed: Underground 2. It was released on February the 24th 2005 in Japan, March 14, 2005 in North America, and September 1, 2005 in Europe. The title went Platinum in Europe on June 30, 2006.

Need for Speed: Most Wanted (2005)
Need for Speed: Most Wanted was released on November 15, 2005, and was one of the first games released for the Xbox 360. Police chases make a comeback and represent a significant body of the gameplay, and includes the Grand Theft Auto-like free-roaming of Underground 2, but with less extensive vehicle customization features than in the Underground series. The story mode is presented in a significantly different style from Underground, with CGI effects mixed with live action, which was used in later games. The mode also features the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, and tracks. The player has to meet certain requirements before he can take on the next Blacklist rival.

A special "Black Edition" of Most Wanted was also released, which features additional races and challenges, and a few bonus cars, including a specially-tuned BMW E46 (M3) GTR , a 1967 Chevrolet Camaro, a red Chevrolet Corvette C6.R, a Porsche, and a few others, and also includes a Black Edition-only behind-the-scenes DVD. Both versions of Most Wanted are available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs. Only the standard edition of Most Wanted is available for GameCube and Xbox 360 ("Black Edition" was not produced for these platforms). Black Edition was made for the tenth anniversary of the Need for Speed series. In Germany the "Black Edition" was only released for PS2.

The PSP port of Need for Speed: Most Wanted is Need for Speed: Most Wanted: 5-1-0.

Need for Speed: Carbon (2006)
Need for Speed: Carbon saw the return of nighttime-only racing, and a selection of cars similar to that of Most Wanted, including compact cars and sports cars associated with import culture, American muscle cars, and supercars. Carbon also introduces a new feature wherein the player is allowed to form a "crew," to which members with different abilities may be chosen that aid the player in races. Drift events returned to the series in Carbon. Also it continues the story of the player from NFSMW.

The game was released on November 1, 2006 for Windows-based personal computers, followed by video game consoles and handheld game consoles. Carbon's handheld port is known as Need for Speed Carbon: Own the City. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the player and a game boss take turns racing down a canyon, trying to stay as close to the leader as possible. The closer the player is to the leader, the more points they accrue. If the player is unable to overtake the leader and remain in front (10 seconds), it will go down to the next round where the player must stay as far ahead as possible to gain more points and win against the boss.

Another new feature is "Autosculpt", which allows players to custom-fabricate their own ground effects, rims, hoods, and other parts. The cars featured on the front cover of game are the Mitsubishi Lancer Evolution IX and Dodge Challenger.

The Wii port lacked online play, but made full use of the Wii Remote and Nunchuk.

Collector's Edition The Need for Speed: Carbon Collector's Edition features 4 exclusive cars, 10 pre-tuned cars, 6 new races, 3 unique challenge events, 10 unique vinyls and a Bonus DVD showing the making of Carbon and showcasing all the cars used in the game. The Collector's Edition also features alternate box art and metallic finish packaging. Although the Mac edition doesn't display the Collector's Edition title, it contains all Collector's Edition features.

Need for Speed: ProStreet (2007)
Need for Speed: ProStreet is the 2007 released title in the Need for Speed series. Key features of the game include realistic damage, a return to realistic racing (instead of the arcade-like racing of previous titles), modeling, burnouts and more. The game also lacks the free roam mode in which players can roam the streets. Instead, all of the races are on closed race tracks that take place on organized race days.

The game was released on November 13, 2007 in North America and on November 23, 2007 in the UK. However sales were poor and critics bashed the game because of its awkward, unrealistic physics engine, boring single player career mode and unresponsive controls.

The Collector's Edition for PC, Xbox 360 and PlayStation 3 adds another 5 new cars. It is available via download.

Need for Speed: Undercover (2008)
Need for Speed: Undercover was released on November 18, 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.

EA Games president Frank Gibeau stated that due to the fact that the sales of Pro Street didn't live up to EA's hopes for the game, the franchise will go back to its "roots" with a number of features, including open-world racing and a new highway battle mode. The game was met with average responses, mostly in the 65% to 70% range, but the responses were higher than ProStreet (one response was higher than 70%, three of them were below a 65%).


The Collector's Edition for PlayStation 3 and Xbox 360 adds another 5 new cars, plus twelve new circuit, sprint and checkpoint track configurations. Also included are specially tuned versions of ten existing cars which are available in quick race & online modes, plus 35 exclusive vinyls for adding a unique visual style to any of your cars.

EA also ported Undercover to various mobile devices.

It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone.

Need for Speed: Shift (2009)
Need for Speed: Shift, released on 15 September 2009, primarily centers around legal races in real-life racing circuits around the world, and maintain its mix of exotic, import and muscle cars. In addition to improved driving simulation and an adaptive difficulty[citation needed], the game reintroduces cockpit view, the first in the series since Need for Speed: Porsche Unleashed[citation needed].

It is available for purchase and download in the iTunes app store for the iPod Touch and iPhone.

Need for Speed: Nitro (2009)
Need for Speed: Nitro is the fourteenth NFS game and the first made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targets a casual audience. Nitro was released in November 2, 2009 in North America while it was released in Europe on November 6, 2009.

Need for Speed: Nitro is also available as a social multiplayer game in Facebook.
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Tuesday, October 13, 2009

Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare received considerable praise and has won numerous awards from gaming websites, including IGN's "Best Xbox 360 Game." It was the top-selling game worldwide for 2007, reaching over seven million copies as of January 2008

Call of Duty 4: Modern Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision for the PlayStation 3, Windows, and the Xbox 360. It was re http://www.blogger.com/img/blank.gifleased on September 30, 2008 for Mac OS X. It is the fourth installment of the Call of Duty video game series, excluding expansion packs. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. The game is the first in the series to be rated Mature in North America.
The game was in development for two years. It uses a proprietary game engine, and includes features that include true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field.

The story is centered around a fictional near-future conflict involving the United States, the United Kingdom, and Russia, who are fighting against Russian ultranationalists in civil war torn Russia, and rebels that have staged a coup d'état in a small Middle Eastern country. It is told from the perspectives of a United States Marine and British SAS operative, and is set in multiple locations, including the Middle East, Azerbaijan, Russia, and Prypiat, Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.


“Required (min) Specs”

CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Harddrive: 8GB of free hard drive space
Video card (generic): NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better


“Recommended Specs”

CPU: 2.4 GHz dual core or better is recommended
RAM: 1GB for XP; 2GB for Vista is recommended
Harddrive: 8GB of free hard drive space
Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better.



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Velvet Assasin

Velvet Assassin - New game in the genre of stealth-action series from the creators of the famous Hitman is based on real events that occurred during the Second World War. The basis of the plot is based on the history of a young woman named Violet, who after the death of her husband entered the ranks of British intelligence and was abandoned on the territory of occupied France. During combat missions, it was disclosed, captured and shot in the casemates of Knigsberg. Violet died in 1945, little did not live to see victory over the Nazis.

Life is a secret agent is not easy: either with the automatic napereves run or building storm. Carefully, quietly remove the time and, slipping into the shadows, to continue to combat the problem. Furtiveness, strokes due to the angle - this style of work knights of cloak and dagger. Velvet Assassin allows you to master skills with a knife, the secret art of movement and quiet neutralize soldiers and officers of Wehrmacht. A variety of tasks - from penetrating into the prison to the mines and guarded warehouses - will provide ample opportunity to apply the knowledge gained.

Product Features:
# The game is based on real events. The agent of British intelligence, Violetta was a real hero of France - posthumously
# Killing under the cover of night. More than half way to send the occupier to the light and go unnoticed
# Lighting affects the success of the operation. From the ability to go off in half-a task depends
# Skills and abilities. Slowing down time, fast movement, secret surveillance of the enemy

System requirements:
# Operating system Microsoft ? Windows XP / Vista
# CPU Pentium 4 3 GHz or equivalent Athlon 64
# 1 GB of RAM
# 5.5 GB of free hard disk space
# 3D-graphics adapter with 256 MB memory that supports pixel shaders 3.0, compatible with DirectX 9.0c (GeForce 6800GS or Radeon X1600XT)
# Sound device compatible with DirectX 9.0s
# DirectX 9.0s
# Device for reading DVD-ROM drive
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Monday, October 12, 2009

GOD of WAR 2

Year: 2009
Genre: Adventure; Action
Developer: SCEA
Publisher: Europe: SCEE; Japan: SCEI; U.S.: SCEA
Platform: PC
Language: Russian (RUS), English (ENG)
Size : 8.45GB





System requirements:

• Processor: intel core 2 duo or athlon x2 3200 +
• RAM: 1 gb
• Video: direct x compatible video card is not lower than nvidia 6600 or ati x1300
• Hard Drive: 7 gb, dvd-rom
• Sound Card: DirectX 9.0c compatible
• Operating System: windows xp sp2/vista

Description:
Overthrowing the war god Ares and took his throne, Kratos has made his goal, but for such a daring deed had to pay a high price. The brave son of Sparta has inherited from the merciless god of not only the strength and power, but absorb all the cruelty and infinite wrath of the dark lord. Now Kratos unleashes himself on the land of ancient Greece unprecedented calamity and a curse, plunging the once beautiful world into chaos, against which pales machinations of the Ares.

While it is too late, the god of war and patron of Sparta intends to do something that is beyond any mere mortal, nor the inhabitants of Mount Olympus - change their own destiny. But to correct the mistake and get rid of a heavy burden may have only met face to face with the horrors of the past. Longtime enemies, the legions of dangerous creatures and sinister spirits of the Ancient World await the hero at every turn, forcing all the time to be alert. The bloody battle is about to begin, and the god of war, ready for it!



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Sunday, October 11, 2009

BATMAN ARKHAM ASYLUM

The game is played out with a third person (where players watch the story unfold from over the shoulder of our hero), drawing upon a great deal of the title character’s lore, gadgets, and hand to hand combat abilities. View of Batman and requires the use of both brain and brawn to get through, it's also got a healthy dose of stealth game play as well which is what Batman should be all about.

Minimum System Requirements
OS: Windows XP Sp2/Vista Sp1
Processor:P4 2.8GHz (3.2GHz Vista)/Athlon 64 3000 (3200 Vista)
Memory:1GB (1.5GB Vista)
Hard Drive:12GB
Video Memory: graphics card with 256MB (SM 2.0b). NVidia 6800 or ATI X700.
Sound Card:DX9.0c compliant
DirectX:9.0C
Keyboard and Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows XP Sp2/Vista Sp1
Processor:Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400 (required for MP host)
Memory: 2 GB RAM
Hard Drive:12 GB
Video Memory: graphics card with 512MB (SM 3.0). NVidia 8600 GTS or ATI HD 2900 XT.
Sound Card:DX9.0c compliant
DirectX:9.0C
*Internet: Broadband (768kbit/sec upstream required to host 16 players)

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Friday, October 9, 2009

Rainbow Six: Vegas 2

Rainbow Six: Vegas 2 is the first game in the series to feature a boss battle.

Multiplayer

The multiplayer in Tom Clancy’s Rainbow Six: Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. The experience point (XP) system is different than the old Vegas, for every kill achieved the player gains XP. Also, unlike its predecessor, the XP system is tied in with the campaign mode as well. The gained XP results in promotions which rewards the player with new equipment.

Players also receive bonuses from the A.C.E.S combat system based on achieving goals and the methods used to kill opponents, much like the single-player and co-op modes.[citation needed]. A.C.E.S also result in the unlocking of new weapons. Another feature for multiplayer is that using a Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of his/her face and make him/herself the playable character. A camera can also be used in the PC version as well to create a playable character.

Rainbow Six: Vegas 2(Fan pack)includes three new maps (CQB-Dark, Murdertown-Dark, and the return of Calypso Casino)from the first Rainbow Six Vegas, There are also new A.C.E.S. and 99 more elite ranks to keep players busy. The new A.C.E.S. update is you can level up you A.C.E. until you reach 100 in that A.C.E. The 99 more elite ranks a gold elite badge with a number corresponding to the ranked elite you are. This download is available on the PS3's Playstation Store or Xbox 360 marketplace or of Ubisoft's website if you are using a PC version of RSV2

Previous Rainbow Six games up to Lockdown supported eight human players on the PC in co-op mode, while Rainbow Six: Vegas reduced co-op from eight human players to four human players. Although Terrorist Hunt mode retains the four human player limit (online only), the story mode in Rainbow Six: Vegas 2 has reduced co-op from four players to two players, with the second player assuming the position of Knight, Bishop's teammate.

Synopsis

The setting for the game initially begins in Pic des Pyréneés (which is a fictional mountain. The only mountain top with an observatory in the Pyrenees is the Pic du Midi de Bigorre), France, in 2005. Although the story promptly moves five years forward to Las Vegas, United States of America on July 2, 2010, the same day of Logan Keller's arrival to Las Vegas in Rainbow Six: Vegas. Terrorists have seized control of Las Vegas to instill widespread panic in both the public as well as law enforcement agencies, such as the National Security Agency, North Atlantic Treaty Organization, Rainbow, as well as the local SWAT. As the plot unfolds, however, the setting moves away from Las Vegas to other places, such as a small town in Nevada, unlike in the first Rainbow Six: Vegas, which was mainly in Las Vegas.

Download
http://rapidshare.com/files/217552958/Tom.Clancys.Rainbow.Six.Vegas.2-RELOADED.part01.rar
http://rapidshare.com/files/217552963/Tom.Clancys.Rainbow.Six.Vegas.2-RELOADED.part02.rar
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http://rapidshare.com/files/217552952/Tom.Clancys.Rainbow.Six.Vegas.2-RELOADED.part04.rar
http://rapidshare.com/files/217553028/Tom.Clancys.Rainbow.Six.Vegas.2-RELOADED.part05.rar
http://rapidshare.com/files/217552893/Tom.Clancys.Rainbow.Six.Vegas.2-RELOADED.part06.rar
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